FANDOM


Updates for Colony Survival Edit

Update 0.6.2Edit
  • changed monster spawning
    • removed feature where long mazes would decrease the spawn rate
    • updated spawn location to be able to spawn at any height instead of a few blocks above and below original terrain height
  • can now adjust difficulty in existing worlds via the options button (top left button in the banner menu)
  • updated stockpile
    • you can now craft items directly via the stock pile
    • changed from shift to control tot craft a full stack
    • shift click will quickly move items
    • gotten rid of warning above the stockpile explaining how crafting work

update 0.6.1.5

  • small bug where save data could be erased from mods

update 0.6.1.4

  • changed path finding to only attack if the distance to the target is less than 100 blocks

update 0.6.1.3

  • improved upon texture pack support

update 0.6.1.2

  • added alt button, where when placing a construction area, hold alt to be able to place a second identical construction area

update 0.6.1.1

  • fixed small bug where guards were not working properly

update 0.6.1

  • server browser
    • shows mods being used by a server
    • shows servers with passwords
    • can sort by ping or player count
  • added bread crates - used for storing bread
  • added "0-items" - when an item in the stockpile reaches a stack size of 0, the icon will remain there (this is so when you have lots of colonist quickly rearranging everything you don't have to deal with the constantly rearranging inventory)
  • made it easier to replace textures
  • server quality has been significantly optimized
    • fixed a small issue where colonist timestamp would be calculated every frame causing large lag

update 0.6.0.4

  • refixed the science menu bug

update 0.6.0.3

  • updated the chunk loader to prioritize chunks closer to players
  • fixed small bug in builder where they wouldn't always place blocks in the right area
  • fixed small bug where the science menu didnt load properly

update 0.6.0.2

  • fixed builder menu, icons wouldn't always be displayed properly

update 0.6.0.1

  • added option in settings for ragdoll rendering count
  • added a "fourth" digit to the update numbering system
  • fixed a bug where the fourth digit would break freshly installed games

update 0.6.0

  • added two new colonist types
    • diggers - colonist that can remove blocks
    • builders - colonist that fill an area with blocks
    • special diggers - remove blocks of special type
  • new research to extend size of construction area
  • experimental mac port
  • option to increase view range
  • optimized npc rendering
  • added crouch which prevents falling off edges (CTRL)
  • hold CTRL to recruit 15 colonist
  • two new achievements
  • multiple updated icons